Sea Elf 5e

This handbook is for the updated version of the Sea Elf published in Monsters of the Multiverse. For previous versions of the Sea Elf, see our Elf Handbook.

Sea Elf 5e 1

If you want to play as a Sea Elf in D&D 5e, then our guide is here to help you with everything you need to know from description and background to their traits and abilities.

Sea Elf 5e 2

Sea Elf Playable Race Guide For D&D 5e 2014 | Dungeon Mister

The Sea Elf is a subrace of Elf in 5th ed. described in the Mordenkainen's Tome of Foes. Elves that made their home in the sea after leaving the Feywild. ↑ Mike Mearls, Jeremy Crawford, et. al (7 May 2018). Mordenkainen's Tome of Foes. (5e 2014) Wizards of the Coast. ISBN 0786966246. p. 62.

The sea elf can breathe air and water. Fey Ancestry. The sea elf has advantage on saving throws against being charmed, and magic can't put the sea elf to sleep. Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target.

Sea Elf 5e 5

Friend of the Sea: Using gestures and sounds, you can communicate simple ideas with any beast that has an innate swimming speed. Sea Elf Weapon Training: You have proficiency with the spears, tridents, light crossbows, and nets.

From Mordenkainen Presents: Monsters of the Multiverse, page 30. As a sea elf, you have the following racial traits. Ability Score Increase. When determining your character's ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1...

Sea Elf 5e 7

Yahoo: Elf on a roof at Star of the Sea Catholic School