La Vanguardia: LA ENTROPIA DESVELADA: EL MITO DE LA SEGUNDA LEY DE LA TERMODINAMICA Y EL SENTIDO COMUN
LA ENTROPIA DESVELADA: EL MITO DE LA SEGUNDA LEY DE LA TERMODINAMICA Y EL SENTIDO COMUN
The one difference here would be that in a .2da file, each column has a specific and pre-defined (hardcoded) function. Each .2da file collects a set of "objects" that differ in details. Thus every column in the .2da file represents a certain characteristic of such an object while each row represents one specific instance of this type of object.
You can add columns with KotOR Tool (by saving as xml, editing that), but it even throws them out if you save as 2da again. In TSL you can have a mod reuse the Star Forge/Revan Robe columns that were left in from K1, because they aren't used.
Just a little 2DA Editor I've been working on for a few months. Has a few neat features that the Kotor Tool one doesn't have like: - copying/pasting cells - search/filter - backup format in case of catastrophic file write failure Credit to @JCarter426 for an awesome logo 👍
If a regeneration.2da was created inside the backup folder, move it to override. If uninstalling the Regenerate on Ebon Hawk option, remove 003EBO.mod from the Modules folder and, if present, replace with the version in the backup folder.
Portraits.2da lists the playable characters and points to lines in appearance.2da, appearance.2da points to a head in heads.2da. In this case I would repeat how things are done for an existing pmhc, for example pmhc05.
What this mod does is take your companions to the next level by modifying their original attributes, skills, feats, force powers, force points and health (by modifying each character's .utc file), as well as the vitality and force points they earn per level up (by modifying the classes.2da file)....