Octane lights issue in Blender 5.1 – temporary workaround (addon) by linograndiotoy 0 Replies 447 Views
This release is part of a deep optimization work we started on the addon version. More to come. Some important notes about this release. It only works with Blender 4.4. Compositor is not reliable in this version (updates issues). Note: The situation about compositing looks good after closing and reopening Blender. Please let me know about your experience. Please consider all of this while ...
We have a new update fixing the reported issues so far: Changelog since the last iteration: -Supported relative path in GUI for octane output path -Fixed repeat-added new sockets when checking backward compatibility -Fixed the default value issue of the typed socket -Fixed OSL socket value storage for Blender 5.0 (remove IDProperty usage) -Fixed a compatibility update failure for ...
Below is a summary of new features that come with OctaneRender 2026.1 for Blender (for an exhaustive list of features, please refer to the OctaneRender 2026.1 Release Post) MaterialX You can import MaterialX from here. All MaterialX nodes are added in the Shader Editor too.
OctaneRender™ for Blender 2025.5 - 30.11 FINAL Custom-Built Release [STABLE] by azen 0 Replies 6210 Views OctaneRender™ for Blender 2024.1.2 - 29.20 [OBSOLETE] by azen 0 Replies 11098 Views OctaneRender™ for Blender 2023.1.3 - 28.17 [OBSOLETE]
Currently considering same problem… 1st: Memory bandwidth: M4 Max = 546 GB/s M4 Pro = 273 GB/s In my tests on M3 Pro 48gb, the bandwidth of 150Gb/s was not good for blender realtime rendering, M4 pro 273Gb/s is markedly better! But it is not M4 max 546Gb/s… I think perhaps the 546Gb/s 36gb is better for that reason. But also more gpu cores. 12 more cores… It’s in a laptop format, so ...